Forward Motion (It's A Wall)
2-channel HD video projected into corner. Dimensions variable. TRT: 00:20:00 looped. Color, sound.

By walking into the walls of an all-white gallery space, the body of the artist is used to
re-contextualize in real life the common video game glitch of walking into walls. The original
footage is 5 minutes, which plays in full at first, followed by harsh cuts that further
replicate video and computer game aesthetics. This repetitive action was influenced by Walter
Benjamin's idea that social "progress" does not truly exist and cannot be equated with
technological progress. It also speaks to a continual yet relatively passive attempt at the
impossible.


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